![]() CKII has a heavy focus on internal management and rebel checking, which should be contrasted with EU3's stable and centralized regimes. Just prepare the assassins in case she decides to have more children after you're dead! Wouldn't want to miss out on inheriting that kingdom." It's also easier to learn - due to some heavy steam-lining. "Sorry my Lord, your pagan wife has converted your son to the Norse faith and the catholic nobles will rise in rebellion the moment he takes the throne!" or " Congratulations, after killing two potential suitors and three of her brothers, you are now married to the future Queen of Poland. ![]() It's a very specific experience, but the focus on dynasty building is fun and sometimes hilarious. EU, CK and HoI are vastly different games, though they all have the 'paradox touch.'
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