![]() It’s also the game’s most crucial stumbling block - it was nearly impossible in my play sessions to reliably gain Rep between runs, as Rep penalties are almost as plentiful as Rep opportunities. New worlds are unlocked after beating the boss level of the previous world three times, but it’s Rep that acts as your marker of progress, both within levels and outside of them. Rep pulls double duty in Descenders, acting both as a marker of skill (higher Rep places you in higher skill ranks) and also as a method of gaining new cosmetic items, some of which only drop at higher levels. Reputation, or Rep, is the primary method for Descenders to mark your achievements. However, going your own way might lead to missing out on some opportunities to score Rep points by pulling off a trick on a ramp, or nearly missing an obstacle that would otherwise bail you out, gaining you some ‘Near Miss’ Rep as a reward. These checkpoints are completely optional, though, and breaking from the path is always a possibility. ![]() Each level’s path has multiple checkpoints that, if passed through, will act as the respawn location after bailouts.
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